Colonia Prison Break
What you need to know before embarking on this journey:
- A ship with a long jump range (minimum 70 light-years, 80 recommended) is strongly recommended. The trip is still feasible with a shorter range, but will take longer.
Here are three suggestions for ships with long jump ranges:
- Mandalay
- Anaconda
- Plan for the possibility of committing offenses and being pulverized four times. Sufficient credits must be available to cover the rebuy of your ship as well as the penalties associated with the infractions committed. (Never fly without a Rebuy!)
Examples of possible offenses : opening fire on the designated megaship or illegally obstructing a landing pad.
- (Optional, but highly recommended) How to use FSD supercharge with Neutron and White Dwarf stars. You can refer to these adventures if you're not familiar with how to do it:
- Be sure to sell all your exploration and exobiology data before embarking on this journey, as you'll lose everything along the way.
The purpose of this adventure is to show you an option for getting to Colonia more quickly.
By committing a crime against a Megaship on the Colonia Bridge you are pulverized and immediately transported to a prison. For the purposes of our adventure, this prison serves as a shortcut to Colonia saving you thousands of light-years on your journey.








